A garden represents the phenomenon of people gradually being assimilated with collective behavior in the social environment. I have set the flowers of A to represent a large number of assimilation phenomena in the environment.

In the project, under strong A Flower hints, viewers can generate their flowers through simple online or offline operations and join the garden to observe whether they have an unconscious tendency to be assimilated by A Flower.

The project has five parts: A garden, grow A, evaluate A, compare A and A game. The project web page (only for illustration) contains the complete project content and process, allowing everyone to create their own flowers and observe the assimilation trend of the flowers on it; In order to complement the online experience, I have created physical flowers that can be used as decorations, as well as playing card A games with friends.